﻿# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[001]   # Intro
Name = Intro
#-------------------------------
[002]   # Pallet Town
Name = Pallet Town
Outdoor = true
ShowArea = true
MapPosition = 0,10,12
BattleBack = field
#-------------------------------
[003]   # Player's house
Name = \PN's house
HealingSpot = 2,12,8
MapPosition = 0,10,12
#-------------------------------
[004]   # Pokémon Lab
Name = Pokémon Lab
MapPosition = 0,10,12
#-------------------------------
[005]   # Route 1
Name = Route 1
Outdoor = true
ShowArea = true
MapPosition = 0,10,10
MapSize = 2,1010
BattleBack = field
#-------------------------------
[008]   # Daisy's house
Name = Pallet Town
MapPosition = 0,10,12
#-------------------------------
[006]   # Viridian city
Name = Viridian City
Outdoor = true
ShowArea = true
MapPosition = 0,9,8
MapSize = 2,1111
BattleBack = field
#-------------------------------
[023]  # Viridian pkmn center
Name = Viridian City
HealingSpot = 6,26,27
MapPosition = 0,10,9
#-------------------------------
[024]   # Viridian mart
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[025]   # Trainer school
Name = Trainer's School
MapPosition = 0,10,9
#-------------------------------
[026]   # Viridian house
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[028]   # Route 22
Name = Route 22
Outdoor = true
ShowArea = true
MapPosition = 0,7,9
MapSize = 2,1100
BattleBack = field
#-------------------------------
[027]   # Route 2
Name = Route 2
Outdoor = true
ShowArea = true
MapPosition = 0,10,5
MapSize = 3,100100100
BattleBack = field
#-------------------------------
[029]   # Route 2 house
Name = Route 2 
MapPosition = 0,10,7
#-------------------------------
[030]   # Route 2 Passage
Name = Route 2 
MapPosition = 0,10,7
Bicycle = true
#-------------------------------
[031]   # forest entrance
Name = Viridian Forest
MapPosition = 0,10,6
Bicycle = true
#-------------------------------
[032]   # Viridian Forest
Name = Viridian Forest
Outdoor = true
ShowArea = true
MapPosition = 0,10,6
BattleBack = forest
Environment = Forest
#-------------------------------
[033]   # Forest exit
Name = Viridian Forest
MapPosition = 0,10,6
Bicycle = true
#-------------------------------
[034]   # Pewter city
Name = Pewter City
Outdoor = true
ShowArea = true
MapPosition = 0,10,3
MapSize = 2,1111
#-------------------------------
[035]   # pewter center
Name = Pewter City
HealingSpot = 34,21,30
MapPosition = 0,10,4
#-------------------------------
[036]   # pewter mart
Name = Pewter City
MapPosition = 0,11,4
#-------------------------------
[037]   # pewter house 1
Name = Pewter City
MapPosition = 0,10,4
#-------------------------------
[038]   # pewter house 2
Name = Pewter City
MapPosition = 0,11,3
#-------------------------------
[039]   # Museum
Name = Museum
MapPosition = 0,10,3
#-------------------------------
[040]   # Museum 2f
Name = Museum
MapPosition = 0,10,3
#-------------------------------
[041]   # Pewter city gym
Name = Pewter City Gym
MapPosition = 0,10,3
BattleBack = indoor3
#-------------------------------
[042]   # Route 3
Name = Route 3
Outdoor = true
ShowArea = true
MapPosition = 0,12,4
BattleBack = field
MapSize = 2,1100
#-------------------------------
[043]   # Route 4
Name = Route 4
Outdoor = true
ShowArea = true
MapPosition = 0,14,4
BattleBack = field
MapSize = 4,1111000000000000
#-------------------------------
[044]   # pkmncenter route4
Name = Route 4
HealingSpot = 43,111,29
MapPosition = 0,14,4
#-------------------------------
[045]   # Mt.moon
Name = Mt. Moon
ShowArea = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[046]   # Mt.moon b1f
Name = Mt. Moon
ShowArea = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[047]   # Mt.moon b2f
Name = Mt. Moon
ShowArea = true
MapPosition = 0,14,4
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[048]   # Cerulean City
Name = Cerulean City
Outdoor = true
ShowArea = true
MapPosition = 0,18,4
MapSize = 2,1111
BattleBack = field
#-------------------------------
[049]   # Cerulean house 1
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[050]   # Cerulean house 2
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[051]   # Cerulean house 3
Name = Cerulean City
MapPosition = 0,18,4
#-------------------------------
[052]   # Cerulean center
Name = Cerulean City
HealingSpot = 48,24,21
MapPosition = 0,18,4
#-------------------------------
[053]   # Cerulean Mart
Name = Cerulean City
MapPosition = 0,19,5
#-------------------------------
[054]   # Cerulean house 4
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[055]   # bike shop
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[056]   # Cerulean house 5
Name = Cerulean City
MapPosition = 0,19,4
#-------------------------------
[057]   # Cerulean gym
Name = Cerulean City Gym
MapPosition = 0,19,5
BattleBack = indoor2
#-------------------------------
[058]   # Cerulean card hall
Name = Cerulean City
MapPosition = 0,19,5
#-------------------------------
[059]   # Route 24
Name = Route 24
Outdoor = true
ShowArea = true
MapPosition = 0,19,2
MapSize = 2,1010
BattleBack = field
#-------------------------------
[060]   # Route 25
Name = Route 25
Outdoor = true
ShowArea = true
MapPosition = 0,20,2
MapSize = 3,111000000
BattleBack = field
#-------------------------------
[061]   # Bills house
Name = BILL's House
MapPosition = 0,22,2
#-------------------------------
[062]   # Cerulean house 6
Name = Cerulean City
MapPosition = 0,19,4
#-------------------------------
[063]   # Route 5
Name = Route 5
Outdoor = true
ShowArea = true
MapPosition = 0,18,6
BattleBack = field
#-------------------------------
[064]   # DayCare
Name = DayCare
MapPosition = 0,18,6
#-------------------------------
[065]   # Saffron Gate north
Name = Saffron Gate
MapPosition = 0,18,6
Bicycle = true
#-------------------------------
[066]  # undrground path
Name = Underground path
MapPosition = 0,18,6
#-------------------------------
[067]  # underground 2
Name = Underground path
MapPosition = 0,18,6
Bicycle = true
#-------------------------------
[068]  # underground path 3
Name = Underground path
MapPosition = 0,18,9
#-------------------------------
[069]  # route 6
Name = Route 6
Outdoor = true
ShowArea = true
MapPosition = 0,18,9
BattleBack = field
#-------------------------------
[070]  # Saffron gate south
Name = Saffron Gate
MapPosition = 0,18,9
Bicycle = true
#-------------------------------
[071]  # Vermilion City
Name = Vermilion City
Outdoor = true
ShowArea = true
MapPosition = 0,18,10
MapSize = 2,1111
BattleBack = field
#-------------------------------
[072]  # vermilion center
Name = Vermilion City
HealingSpot = 71,20,7
MapPosition = 0,18,10
#-------------------------------
[073]  # mart
Name = Vermilion City
MapPosition = 0,19,11
#-------------------------------
[074]  # card arena
Name = Vermilion City
MapPosition = 0,19,10
#-------------------------------
[075]  # house1
Name = Vermilion City
MapPosition = 0,18,10
#-------------------------------
[076]  # house2
Name = Vermilion City
MapPosition = 0,18,11
#-------------------------------
[077]  # house3
Name = Vermilion City
MapPosition = 0,19,11
#-------------------------------
[078]  # fanclub
Name = Vermilion City
MapPosition = 0,18,11
#-------------------------------
[079]  # gym
Name = Vermilion City Gym
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[080]  # pier
Name = Vermilion City
Outdoor = true
MapPosition = 0,18,11
#-------------------------------
[081]  # ssanne
Name = S.S. Anne
ShowArea = true
MapPosition = 0,18,11
#-------------------------------
[082]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[083]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[084]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[085]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[086]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[087]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[088]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[089]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[090]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[091]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[092]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[093]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[094]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[095]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[096]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[097]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[098]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[099]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[100]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[101]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[102]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[103]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[104]
Name = S.S. Anne
Outdoor = true
Bicycle = false
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[105]
Name = S.S. Anne
MapPosition = 0,18,11
BattleBack = indoor1
#-------------------------------
[106]
Name = Route 11
Outdoor = true
ShowArea = true
Weather = Rain,100
MapPosition = 0,20,10
MapSize = 2,1100
BattleBack = field
#-------------------------------
[107] # Gate
Name = Route 11
MapPosition = 0,21,10
Bicycle = true
#-------------------------------
[108] # Gate 1f
Name = Route 11
MapPosition = 0,21,10
#-------------------------------
[109] # diglett cave 1
Name = Diglett's Cave
ShowArea = true
MapPosition = 0,20,10
BattleBack = cave1
Environment = Cave
#-------------------------------
[110] # diglett cave 2
Name = Diglett's Cave
ShowArea = true
MapPosition = 0,13,7
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[111] # diglett cave 3
Name = Diglett's Cave
ShowArea = true
MapPosition = 0,10,5
BattleBack = cave1
Environment = Cave
#-------------------------------
[112] # Route 12
Name = Route 12
ShowArea = true
Outdoor = true
Weather = Rain,100
MapPosition = 0,22,9
MapSize = 3,100100100
BattleBack = field
#-------------------------------
[113] # Route 9
Name = Route 9
ShowArea = true
Outdoor = true
MapPosition = 0,20,5
MapSize = 2,1100
BattleBack = field
#-------------------------------
[114] # Route 10
Name = Route 10
ShowArea = true
Outdoor = true
MapPosition = 0,22,5
MapSize = 3,100100100
BattleBack = field
#-------------------------------
[115] # Route 10 center
Name = Route 10
HealingSpot = 114,13,26
MapPosition = 0,22,5
#-------------------------------
[117] # Power plant
Name = Power Plant
ShowArea = true
MapPosition = 0,22,6
Battleback = indoor1
Bicycle = true
#-------------------------------
[118] # Rock Tunnel 1
Name = Rock Tunnel
ShowArea = true
MapPosition = 0,22,5
BattleBack = cave1
Environment = Cave
Bicycle = true
DarkMap = true
#-------------------------------
[119] # Rock Tunnel 2
Name = Rock Tunnel
ShowArea = true
MapPosition = 0,22,5
BattleBack = cave1
Environment = Cave
Bicycle = true
DarkMap = true
#-------------------------------
[120] # Lavender town
Name = Lavender Town
ShowArea = true
Outdoor = true
MapPosition = 0,22,8
#-------------------------------
[121] # lavender center
Name = Lavender Town
HealingSpot = 120,6,6
MapPosition = 0,22,8
#-------------------------------
[122] # mart
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[123] # house 1
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[124] # house 2
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[125] # fujis house
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[126] # pokemon tower
Name = Pokémon Tower
ShowArea = true
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[127] # tower 1f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[128] # tower 2f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[129] # tower 3f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[130] # tower 4f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[131] # tower 5f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[132] # tower 6f
Name = Pokémon Tower
MapPosition = 0,22,8
BattleBack = indoor2
#-------------------------------
[133] # Gate
Name = Route 12
MapPosition = 0,22,9
Bicycle = true
#-------------------------------
[134] # Gate 1f
Name = Route 12
MapPosition = 0,22,9
#-------------------------------
[135] # fishing house
Name = Route 12
MapPosition = 0,22,10
#-------------------------------
[136] # route 8
Name = Route 8
ShowArea = true
Outdoor = true
MapPosition = 0,20,8
MapSize = 2,1100
BattleBack = field
#-------------------------------
[137] # gate to saffron
Name = Route 8
MapPosition = 0,20,8
#-------------------------------
[138] # underground path
Name = Route 8
MapPosition = 0,20,8
#-------------------------------
[139] # underground path 2
Name = Route 8
MapPosition = 0,20,8
Bicycle = true
#-------------------------------
[140] # underground path 3
Name = Route 8
MapPosition = 0,17,8
#-------------------------------
[141] # route 7
Name = Route 7
ShowArea = true
Outdoor = true
MapPosition = 0,17,8
BattleBack = field
#-------------------------------
[142] # gate to saffron
Name = Route 7
MapPosition = 0,17,8
Bicycle = true
#-------------------------------
[143] # Flooded cave
Name = Flooded Cave
ShowArea = true
MapPosition = 0,19,2
BattleBack = cave1
Bicycle = true
#-------------------------------
[144] # Flooded cave 1f
Name = Flooded Cave
MapPosition = 0,19,2
BattleBack = cave1
Bicycle = true
#-------------------------------
[145] # Flooded cave b1f
Name = Flooded Cave
MapPosition = 0,19,2
BattleBack = cave1
Bicycle = true
#-------------------------------
[146] # Celadon city
Name = Celadon City
ShowArea = true
Outdoor = true
MapPosition = 0,15,8
MapSize = 2,1111
#-------------------------------
[149] # Celadon center
Name = Celadon City
HealingSpot = 146,48,16
MapPosition = 0,16,8
#-------------------------------
[150] # Dept.store
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[151] # Dept.store 2f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[152] # Dept.store 3f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[153] # Dept.store 4f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[154] # Dept.store 5f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[155] # Dept.store roof
Name = Celadon City
Outdoor = true
Bicycle = false
MapPosition = 0,15,8
#-------------------------------
[156] # Dept.store lift
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[157] # Mansion 1f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[158] # Mansion 2f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[159] # Mansion 3f
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[160] # Mansion Roof
Name = Celadon City
Outdoor = true
Bicycle = false
MapPosition = 0,15,8
#-------------------------------
[161] # Mansion Roof house
Name = Celadon City
MapPosition = 0,15,8
#-------------------------------
[162] # house 1
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[163] # restaurant
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[164] # hotel
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[165] # card arena
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[166] # brothel
Name = Celadon City
MapPosition = 0,16,9
#-------------------------------
[167] # hideout b1f
Name = Team Rocket Hideout
ShowArea = true
MapPosition = 0,16,9
#-------------------------------
[168] # hideout b2f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[169] # hideout b3f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[170] # hideout b4f
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[171] # hideout lift
Name = Team Rocket Hideout
MapPosition = 0,16,9
#-------------------------------
[172] # Celadon gym
Name = Celadon City
MapPosition = 0,15,9
BattleBack = indoor4
#-------------------------------
[173] # Route 16
Name = Route 16
ShowArea = true
Outdoor = true
MapPosition = 0,13,9
MapSize = 2,1100
BattleBack = field
#-------------------------------
[174] # cycling gate
Name = Route 16
MapPosition = 0,13,9
Bicycle = true
#-------------------------------
[175] # house
Name = Route 16
MapPosition = 0,13,9
#-------------------------------
[178] # Saffron City
Name = Saffron City
ShowArea = true
Outdoor = true
MapPosition = 0,18,7
MapSize = 2,1111
#-------------------------------
[179] # center
Name = Saffron City
HealingSpot = 178,24,40
MapPosition = 0,18,8
#-------------------------------
[180] # mart
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[181] # card arena
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[182] # copycat house
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[183] # copycat 2f
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[184] # house 2
Name = Saffron City
MapPosition = 0,18,7
#-------------------------------
[185] # Mr psychic house
Name = Saffron City
MapPosition = 0,19,8
#-------------------------------
[186] # dojo
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[187] # gym
Name = Saffron City
MapPosition = 0,19,7
#-------------------------------
[188] # Silph 1f
Name = Silph Co.
ShowArea = true
MapPosition = 0,18,8
#-------------------------------
[189] # Silph 2f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[190] # Silph 3f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[191] # Silph 4f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[192] # Silph 5f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[193] # Silph 6f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[194] # Silph 7f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[195] # Silph 8f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[196] # Silph 9f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[197] # Silph 10f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[198] # Silph 11f
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[199] # Silph elevator
Name = Silph Co.
MapPosition = 0,18,8
#-------------------------------
[200] # Route 13
Name = Route 13
Outdoor = true
ShowArea = true
MapPosition = 0,21,12
MapSize = 2,1100
BattleBack = field
#-------------------------------
[202] # Route 14
Name = Route 14
Outdoor = true
ShowArea = true
MapPosition = 0,20,12
MapSize = 3,100100100
BattleBack = field
#-------------------------------
[205] # Route 15
Name = Route 15
Outdoor = true
ShowArea = true
MapPosition = 0,17,14
MapSize = 3,111000000
BattleBack = field
#-------------------------------
[206] # gate
Name = Route 15
MapPosition = 0,17,14
Bicycle = true
#-------------------------------
[207] # gate2f
Name = Route 15
MapPosition = 0,17,14
#-------------------------------
[208] # gate cycle 2f
Name = Route 16
MapPosition = 0,14,9
#-------------------------------
[209] # r16cycle
Name = Route 16
Outdoor = true
ShowArea = true
MapPosition = 0,13,9
MapSize = 2,1100
BicycleAlways = true
BattleBack = field
#-------------------------------
[210] # route17
Name = Route 17
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,13,10
MapSize = 4,1000100010001000
BattleBack = field
#-------------------------------
[211] # Route 18
Name = Route 18
Outdoor = true
ShowArea = true
MapPosition = 0,13,14
MapSize = 2,1100
BattleBack = field
#-------------------------------
[214] # Route 18 cycle
Name = Route 18
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,13,14
MapSize = 2,1100
BattleBack = field
#-------------------------------
[212] # gate
Name = Route 18
MapPosition = 0,14,14
Bicycle = true
#-------------------------------
[213] # gate 2f
Name = Route 18
MapPosition = 0,14,14
#-------------------------------
[216] # fuchsia city
Name = Fuchsia City
Outdoor = true
ShowArea = true
MapPosition = 0,15,13
MapSize = 2,1111
#-------------------------------
[217] # center
Name = Fuchsia City
HealingSpot = 216,25,33
MapPosition = 0,15,14
#-------------------------------
[218] # mart
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[219] # card
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[220] # house 1
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[221] # fish house
Name = Fuchsia City
MapPosition = 0,16,14
#-------------------------------
[222] # warden house
Name = Fuchsia City
MapPosition = 0,16,14
#-------------------------------
[223] # safari office
Name = Fuchsia City
MapPosition = 0,16,13
#-------------------------------
[224] # gym
Name = Fuchsia City
MapPosition = 0,15,14
#-------------------------------
[225] #safari entrance
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[226] # zone 1
Name = Safari zone
Outdoor = true
ShowArea = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[227] # zone 2
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[228] # zone 3
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[229] # zone 4
Name = Safari zone
Outdoor = true
MapPosition = 0,15,14
SafariMap = true
BattleBack = field
WildBattleBGM = Catch! (GO Park)
#-------------------------------
[230] # safari house 1
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[231] # safari house 2
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[232] # safari house 3
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[233] # safari house 4
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[234] # safari house secret
Name = Safari zone
MapPosition = 0,15,14
SafariMap = true
#-------------------------------
[253] # remember house
Name = Fuchsia City
MapPosition = 0,15,13
#-------------------------------
[239] # Route 19
Name = Route 19
Outdoor = true
ShowArea = true
MapPosition = 0,15,15
MapSize = 2,1010
BattleBack = water
#-------------------------------
[241] # Coast cave
Name = Hidden cave
MapPosition = 0,15,15
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[242] # cove
Name = Hidden cave
Outdoor = true
MapPosition = 0,15,15
BattleBack = field
#-------------------------------
[243] # Route 9 extension
Name = Route 9
Outdoor = true
MapPosition = 0,20,5
BattleBack = field
#-------------------------------
[244] # warehouse
Name = Rocket Warehouse
ShowArea = true
MapPosition = 0,20,5
#-------------------------------
[245] # Route 12 extension
Name = Route 12
Outdoor = true
Weather = Rain,100
MapPosition = 0,22,10
BattleBack = water
#-------------------------------
[246] # island
Name = Hidden Island
ShowArea = true
Outdoor = true
Weather = Rain,100
MapPosition = 0,24,10
BattleBack = field
#-------------------------------
[247] # island forest
Name = Hidden Island
Outdoor = true
Weather = Rain,100
MapPosition = 0,24,10
BattleBack = field
#-------------------------------
[248] # island cave 1f
Name = Hidden Island
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[249] # island cave 2f
Name = Hidden Island
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[250] # ledge
Name = Hidden Island
Outdoor = true
Weather = Rain,100
MapPosition = 0,24,10
#-------------------------------
[251] # island cave 3f
Name = Hidden Island
MapPosition = 0,24,10
BattleBack = cave1
Environment = Cave
Bicycle = true
#-------------------------------
[252] # mountain top
Name = Hidden Island
Outdoor = true
Weather = Blizzard,100
MapPosition = 0,24,10
BattleBack = snow
Environment = Snow
#-------------------------------
[254] # Route 20
Name = Route 20
ShowArea = true
Outdoor = true
MapPosition = 0,11,16
MapSize = 4,1111000000000000
BattleBack = water
#-------------------------------
[255] # Seafoam islands
Name = Seafoam Islands
ShowArea = true
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[256] # seafoam b1f
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[257] # seafoam b2f
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[258] # seafoam b3f
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[259] # seafoam b3f b
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[260] # seafoam b4f
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[261] # seafoam b4f b
Name = Seafoam Islands
MapPosition = 0,13,16
BattleBack = cave2
Environment = Cave
Bicycle = true
#-------------------------------
[262] # Cinnabar island
Name = Cinnabar Island
ShowArea = true
Outdoor = true
MapPosition = 0,10,16
BattleBack = field
#-------------------------------
[263] # center
Name = Cinnabar Island
HealingSpot = 262,20,12
MapPosition = 0,10,16
#-------------------------------
[287] # card arena
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[264] # mart
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[265] # Lab
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[266] # lab meeting room
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[267] # Lab R a D
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[268] # Lab testing room
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[269] # Gym
Name = Cinnabar Island
MapPosition = 0,10,16
#-------------------------------
[270] # pokemon mansion
Name = Pokémon Mansion
ShowArea = true
MapPosition = 0,10,16
BattleBack = indoor1
Bicycle = true
#-------------------------------
[271] # pokemon mansion 2f
Name = Pokémon Mansion
MapPosition = 0,10,16
BattleBack = indoor1
Bicycle = true
#-------------------------------
[272] # pokemon mansion 3f
Name = Pokémon Mansion
MapPosition = 0,10,16
BattleBack = indoor1
Bicycle = true
#-------------------------------
[273] # pokemon mansion b1f
Name = Pokémon Mansion
MapPosition = 0,10,16
BattleBack = indoor1
Bicycle = true
#-------------------------------
[274] # mysterious island
Name = Mysterious Island
ShowArea = true
Outdoor = true
MapPosition = 0,7,18
BattleBack = field
#-------------------------------
[275] # mysterious forest
Name = Mysterious Island
Outdoor = true
MapPosition = 0,7,18
BattleBack = forest
Environment = Forest
#-------------------------------
[276] # mysterious forest2
Name = Mysterious Island
Outdoor = true
MapPosition = 0,7,18
BattleBack = field
#-------------------------------
[277] # Route 21a
Name = Route 21
ShowArea = true
Outdoor = true
MapPosition = 0,10,14
MapSize = 2,1010
BattleBack = water
#-------------------------------
[278] # Route 21b
Name = Route 21
ShowArea = true
Outdoor = true
MapPosition = 0,10,13
BattleBack = water
#-------------------------------
[279] # Viridian Gym
Name = Viridian City
MapPosition = 0,10,8
BattleBack = indoor1
#-------------------------------
[280] # lobby
Name = Route 23
MapPosition = 0,6,9
#-------------------------------
[281] # Route 23
Name = Route 23
Outdoor = true
ShowArea = true
MapPosition = 0,6,8
MapSize = 2,1010
BattleBack = field
#-------------------------------
[282] # Victory road
Name = Victory Road
ShowArea = true
MapPosition = 0,6,8
BattleBack = cave1
Bicycle = true
#-------------------------------
[283] # victory road 2f
Name = Victory Road
ShowArea = true
MapPosition = 0,6,8
BattleBack = cave1
Bicycle = true
#-------------------------------
[284] # victory road 3f
Name = Victory Road
MapPosition = 0,6,8
BattleBack = cave1
Bicycle = true
#-------------------------------
[285] # indigo plateau
Name = Indigo Plateau
Outdoor = true
ShowArea = true
MapPosition = 0,6,7
#-------------------------------
[286] # league lobby
Name = Pokémon League
ShowArea = true
MapPosition = 0,6,7
HealingSpot = 285,13,7
#-------------------------------
[288] # pryce
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite1
#-------------------------------
[289] # Bruno
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite2
#-------------------------------
[290] # Oak
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite3
#-------------------------------
[291] # lance
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = elite4
#-------------------------------
[292] # champ
Name = Pokémon League
MapPosition = 0,6,7
BattleBack = champion1
#-------------------------------
[293] # hall of fame
Name = Hall of Fame
ShowArea = true
MapPosition = 0,6,7
#-------------------------------
[294] # center 1f
Name = Viridian City
MapPosition = 0,10,9
#-------------------------------
[295]
Name = Pewter City
MapPosition = 0,10,4
#-------------------------------
[296]
Name = Cerulean City
MapPosition = 0,18,5
#-------------------------------
[297]
Name = Vermilion City
MapPosition = 0,18,10
#-------------------------------
[298]
Name = Lavender Town
MapPosition = 0,22,8
#-------------------------------
[299]
Name = Celadon City
MapPosition = 0,16,8
#-------------------------------
[300]
Name = Saffron City
MapPosition = 0,18,8
#-------------------------------
[301]
Name = Fuchsia City
MapPosition = 0,15,14
#-------------------------------
[302]
Name = Cinnabar island
MapPosition = 0,10,16
#-------------------------------
[303]
Name = Pokémon League
MapPosition = 0,6,7
#-------------------------------
[304] # Route 28
Name = Route 28
ShowArea = true
Outdoor = true
MapPosition = 0,4,9
MapSize = 2,1100
BattleBack = field
#-------------------------------
[305] # house
Name = Route 28
MapPosition = 0,4,9
#-------------------------------
[306] # mt.silver entrance
Name = Route 28
ShowArea = true
Outdoor = true
MapPosition = 0,3,9
BattleBack = field
#-------------------------------
[314] # center
Name = Route 28
MapPosition = 0,3,9
HealingSpot = 306,24,11
#-------------------------------
[307] # mt silver 1f
Name = Mt. Silver
ShowArea = true
MapPosition = 0,3,9
BattleBack = cave1
Bicycle = true
#-------------------------------
[308] # mt.silver outside
Name = Mt. Silver
Outdoor = true
MapPosition = 0,3,9
#-------------------------------
[309] # silver room
Name = Mt. Silver
MapPosition = 0,3,9
BattleBack = cave1
Bicycle = true
#-------------------------------
[310] # mt. silver 2f
Name = Mt. Silver
MapPosition = 0,3,9
BattleBack = cave1
Bicycle = true
#-------------------------------
[311] # mt. silver room1
Name = Mt. Silver
MapPosition = 0,3,9
BattleBack = cave1
Bicycle = true
#-------------------------------
[312] # mt. silver room2
Name = Mt. Silver
MapPosition = 0,3,9
BattleBack = cave1
Bicycle = true
#-------------------------------
[313] # mt. silver summit
Name = Mt. Silver
Outdoor = true
MapPosition = 0,3,9
BattleBack = snow
#-------------------------------
[315] # cerulean cave
Name = Cerulean Cave
ShowArea = true
MapPosition = 0,18,4
BattleBack = cave1
Bicycle = true
#-------------------------------
[316] # cerulean cave 2f
Name = Cerulean Cave
MapPosition = 0,18,4
BattleBack = cave1
Bicycle = true
#-------------------------------
[317] # cerulean cave b1f
Name = Cerulean Cave
MapPosition = 0,18,4
BattleBack = cave1
Bicycle = true
